![]() Should you want to fight up close, you're more than able to with the scythe or death nova, again using the skeletons for cover. It also means that you're able to cast your ranged abilities relatively free from harassment. What this means is that they take a lot of enemy attention, leaving you reasonably free from harm. One of the great aspects with the skeletal warriors is that they are physical entities. What's more interesting with the Necromancer is just how you can adapt your play style to the duality of the class. Of the defensive skills, one of the more interesting literally rips the bones out of an enemy and uses them to shield you in armor. This is done by the aforementioned abilities that quite literally fire bones at enemies or the use of a scythe. It takes on the role of a summoner but also with the ability to take on a more active role, dealing extensive direct damage. You can consider the class a mixture of the Wizard and Witch Doctor. Despite the relative use of some abilities, each and every one of them capture the essence of the Necromancer.įor the most part, you'll be fighting at range. Unlike regular skeletons, they aren't permanent, they're fixed in position and don't follow you. One skill, Skeletal Mage, seems more a waste of your secondary ability when compared to Bone Spear or even Death Nova to a lesser extent. Not every skill seems as useful as those mentioned. It wreaks absolute devastation against any enemy caught in the blast. ![]() ![]() The best skill, though, is Corpse Explosion. From the firing of bone shards or lances across the map to the raising of skeletons or a golem to fight by your side. The new abilities that come with this new class are astoundingly adept at this. Hack and Slash ARPG's like Diablo are all about the massacre of hordes of enemies and the collection of their loot. ![]() If there's one thing that can be said for the Necromancer, it's that it's ideal for Diablo III. Of course a host of new equipment for the necromancer has also been added, dropping even for those without the pack. In addition, four new waypoints, with bounties, have been added to adventure mode. In this new patch comes the release of two new zones, as well as a new feature with challenge rifts. That is unless you feel like being somewhat generous as Blizzard released a patch to coincide with the release of Necromancer. In addition is a few cosmetic items like character wings and a portrait that goes around your characters face.įrankly, the value for money is abysmal. What you actually get for your money is the new class, a pet, two character slots and two new tabs for your in-game stash. You simply play through the content that is already there. In reality, there is no actual rising of any necromancers. There are no new areas and no new game modes. But what else do you get for what is the cost equivalent of a high-priced indie title? Not a great deal. The problem comes with what you actually get for your money. I've found it considerably more fun than my Barbarian, Monk or Wizard. Despite this, the Necromancer is by far the best character I've played on Diablo III. Costing £12.99/€14.99/$14.99, it's very expensive for what you actually get. However, the price is prohibitive at best. It's strange, that's the best way to describe it. It's time to raise the dead, raise Diablo III and see just how good this new content pack is. All this is good, but what about the Necromancer? One of Diablo II's best characters and Diablo III's most requested.
0 Comments
Leave a Reply. |